Attack Properties

Determines the attack's elements, and what conditions it can afflict.

Value Length: 24 bits (3 bytes)
Valid Values: Any combination of the 24 bits
Game Effects: An elemental attack deals double damage against a target who is weak against that element, and deals half damage against a target who is strong against it. An attack that has a status property has some chances to afflict the target with it (calculations for the chances are unknown yet).


The possible elements are the following:

The Drain element bit heals the enemy by the same amount he just dealt to the target.
The ? doesn't have any meaning during the game (that I know of)


The possible Status afflictions are the following: